PM3.02 - King Dedede - Action - 0x12f

Entry Script

  1. BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
  2. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  3. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
  4. CreateInterrupt { interrupt_id: None, action: 0x137, requirement: (ButtonNotPressed value(1)) }
  5. CreateInterrupt { interrupt_id: None, action: 0x135, requirement: (InAir) }
  6. Subroutine(0x20ecc)
  7. Subroutine(0x20f3c)
  8. CreateInterrupt { interrupt_id: None, action: 0x131, requirement: ((InternalConstantInt(ControlStickXAxisRelative) LessThanOrEqual InternalConstantInt (0xc31))) }
  9. CreateInterrupt { interrupt_id: None, action: 0x130, requirement: ((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xc2d))) }
  10. CallEveryFrame { thread_id: 9, script: 0x20e04 }
  11. SetAirGround(6)
  12. SetEdgeSlide(StayOn)

Exit Script